Applen pelisuunnitelmat pidemmällä kuin luultiinkaan?

Ke | Maaliskuu 12. 2008

iTunesin pelejäApple saattaakin olla kiinnostuneempi laajentamaan tonttiaan peleihin kuin on luultu. Esiin tulleesta patenttihakemuksesta selviää, että Apple on suunnitellut jopa digitaalisesti ostettujen pelien tuloslistojen eli high score -listojen siirtoa omaan keskitettyyn järjestelmäänsä. Tulokset pystyttäisiin varmentamaan digitaalisella allekirjoituksella, jolloin pelaajat voisivat kisata palkinnoista. Apple on jo esitellyt demopelejä iPhoneen, ja uusimpiin iPodeihin on ollut tarjolla yksinkertaisia pelejä jo pitkään.

“The media purchase system 100 illustrated in FIG. 1A can also be utilized to facilitate a community of game players. These game players acquire games via a client device and media management application, and then play the games on portable electronic devices. The game play data, including game performance data for specific games, can be transferred from the portable electronic devices to the client devices. The client devices can then transfer such game play data over the data network 106 to a game community server 110. For example, the game performance data can pertain to a high score that a user achieved while playing the game on a portable electronic device. In one embodiment, the game play data is secured, such as with a digital signature, so that the game data can be authenticated at the game community server 110. By sharing such game play data with the game community server 110, users are able to compete in contests, which may provide awards or prizes, and the like. In one embodiment, the portable electronic device 109 operates to save game play data, including game performance data, on the portable electronic device 109. During synchronization with the client device, or at other times, the game play data can be transferred from the portable electronic device 109 to the client device 104. Then, the client device 104 can, as appropriate, transfer the game play data to the game community server 110. The game play data can pertains to one or more of scores, times, performance, levels completed, favorite characters/competitors, user demographics (actual or virtual)(e.g., user name, screen name, avatars), etc.”


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